tinmith - mobile outdoor augmented reality Software
Tinmith Software Architecture

 
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April 2002 - The second stage development has been completed, now with a new more stable, robust, and easy to use system. Using experience learned from field trials, our latest generation of outdoor augmented reality systems are more powerful and easy to use than ever before. Videos are now available showing the system in action outdoors!

May 2001 - We are happy to announce the initial stage completion of Tinmith evolution 5, all new technology for the next generation of outdoor augmented reality mobile computers. Tinmith-evo5 allows all new outdoor experiences, allowing users to interact with their environment in ways which have previously been impossible. See the links below for more information.


tinmith-evo5 software architecture

The entire system is built up using a flexible software architecture, known as Tinmith-evo5 (Evolution 5), mostly described in this paper. Its main purpose is to streamline the process of writing applications for augmented reality and other types of virtual environments, as currently there is little existing technology to support this process. The architecture addresses a wide area of problems, such as data distribution, 2D and 3D rendering, user interaction, tracker abstractions, object extensions, and rapid prototyping.


applications and examples
The software architecture provides the code which is necessary to write applications. These applications are written using the Tinmith-evo5 software architecture, and use the hardware devices on the backpack. We have written a number of applications for modelling outdoors, and produced videos demonstrating these.

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user performing 3D modelling task outdoors using wireless gloves and tinmith system 2006


example showing an AR user viewing various 3D virtual objects overlaid onto the physical world


user manipulating a 3D virtual object using the gloves


user performing a real-time carving operation to create a model overlaid on top of a physical building


ARQuake game running outdoors, showing virtual monsters overlaid onto the physical world


a tree created using the surface of revolution technique overlaid onto the physical world


Demonstration of the HOG table, showing how an indoor user's hand can be captured and shown to an outdoor user with a wireless network


Rear-view of the 2006 tinmith system


example showing how the user interface links up to the fingers on the user's gloves

user performing 3D modelling task outdoors using wireless gloves and tinmith system 2006


example showing an AR user viewing various 3D virtual objects overlaid onto the physical world


user manipulating a 3D virtual object using the gloves


user performing a real-time carving operation to create a model overlaid on top of a physical building


ARQuake game running outdoors, showing virtual monsters overlaid onto the physical world


a tree created using the surface of revolution technique overlaid onto the physical world


Demonstration of the HOG table, showing how an indoor user's hand can be captured and shown to an outdoor user with a wireless network


Rear-view of the 2006 tinmith system


example showing how the user interface links up to the fingers on the user's gloves

Contact Wayne Piekarski via email wayne AT tinmith.net for more information

Last Updated 2024