Augmented reality (AR) is the registration of projected computer-generated images over a user’s view of the physical world. With this extra information presented to the user, the physical world can be enhanced or augmented beyond the user’s normal experience. The addition of information that is spatially located relative to the user can help to improve their understanding of it. The images and videos on this web site are demonstrations of what a person experiences when they use our equipment.
In 2006 we are proud to announce our new hardware design which is lightweight, robust, and with the most powerful graphics and CPU available. We have combined the best components available to produce a system which is now worn on a belt. This system has been designed so that we can now construct custom versions on demand for your research needs. Please contact Dr Wayne Piekarski for more information.
We have been developing these AR systems since 1998. Our first backpack systems were large, fragile, bulky, and showed primitive images due to the technology available. With the latest technology, everything has improved significantly and there are a number of exciting applications for AR technology such as for military simulation, mining, agriculture, and entertainment. Please visit the backpack page for information about our current and previous backpack systems.
Tinmith is based on a flexible software architecture which is designed to support the rapid development of outdoor augmented reality applications. We have built prototype systems that have been used for mining visualisation, military simulation, agriculture visualisation, and entertainment. The Tinmith software is available for licensing in either binary or source form, and either separately or as part of a purchase of a Tinmith backpack system for a complete package.
The Tinmith software has undergone a number of evolutions since 1998. Versions 1-4 were written in C, Evolution 5 was written in C++ and forms the basis for our current work, while the latest release is numbered by year 2006 and implements a number of new features. For more information about the software please visit the software architecture page on this web site.
We have written a number of applications which use Tinmith technology in order to perform outdoor augmented reality tasks. The Tinmith-Metro application is our main application, demonstrating the capture and creation of 3D geometry outdoors in real time, leveraging the user's physical presence in the world. Tinmith-Metro is also capable of easily rendering existing 3D models such as VRML, 3DS, and DXF for visualisation purposes. The true power of our software is experienced when using the 3D modelling capability to make changes in the environment, which is the most advanced of its kind available.
Please visit our demos page for photos and videos that showcase a number of our outdoor Tinmith applications.
The HOG3D project is designed to allow users indoors to teleport 3D objects and hand gestures to outdoor Tinmith users. User's can use what we term 'god-like techniques' to communicate with people outdoors. Please visit www.hog3d.net for more information about this exciting new project.
The ARQuake page contains info on how we modified the iD software version of Quake to work on a mobile AR computer (as seen in a Slashdot posting about us, and at Campus Party 2002 in Valencia, Spain). Using a GPS, orientation sensor, and a plastic gun, users can walk around in an outdoor environment playing Quake. The original system has been majorly rewritten so that it uses the latest Tinmith hardware and software, and we have a number of videos and pictures showing the system in action.
As part of the PhD research work of Dr Wayne Piekarski (which still continues now),
a number of academic papers have been
written about the system, user interfaces, and techniques used for
many aspects of the system. These papers describe in detail much
of the work that has been performed for this project. See Wayne's thesis for an in-depth review and discussion of all the work performed up until 2004. The thesis contains a detailed overview of augmented reality technology if you are interested in learning about the state of the art in the field.
If you would like further information about anything on this web site, or if you are a member of the media/press and would like to publish photos and/or videos from this web site, please contact Wayne Piekarski, the Tinmith project leader and co-director of the Wearable Computer Lab.
Many of the images and videos on this site have been presented at a reduced resolution and are available at a higher quality on request.
user performing 3D modelling task outdoors using wireless gloves and tinmith system 2006
example showing an AR user viewing various 3D virtual objects overlaid onto the physical world
user manipulating a 3D virtual object using the gloves
user performing a real-time carving operation to create a model overlaid on top of a physical building
ARQuake game running outdoors, showing virtual monsters overlaid onto the physical world
a tree created using the surface of revolution technique overlaid onto the physical world
Demonstration of the HOG table, showing how an indoor user's hand can be captured and shown to an outdoor user with a wireless network
Rear-view of the current 2006 tinmith system
example showing how the user interface links up to the fingers on the user's gloves